Iterative method using Newton's law of universal gravitation to project approximate orbits. 30 calculations / second.


INSTRUCTIONS:

  • click on object to select it
  • backspace selected object to delete it
  • wasd/arrowkeys move object
  • shift wasd/arrowkeys change object's velocity handle
  • 1,2 changes object size + mass
  • 3,4 changes simulation length


Updated 5 days ago
Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorUnityUser0
GenreSimulation
Made withUnity
Tags2D, Gravity, orbit, Physics, Visualization

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